First week back at 3dsMax since 2007/8 - starting to recall everything, it's prety easy.
(shapes) Line *draw*, attach + (mod) shell = floor w holes
(make sure to make the shape in an anti-clockwise direction)
Materials editor is new, slate is like CryDev's flowcharts. It's also easy to pick up.
Though, to be honest, I don't really like Slate, it's a little fidgety and you have to make the window large to see anything.
The lecture was interesting, I never really thought about material life in terms of architecture, and how different things will fail first. The harder and non-reactive a material is, the longer it lasts, so a marble house would outlast a wooden cabin- though environment comes into it, so perhaps the only way it'd be the other way around would be if the marble house was in a windy desert (which would be an awesome idea), and the cabin was in a vacuum bell.
Here's a pic of four textures applied.
I need to find tiled textures for my project.
INDEPENDANT STUDY
BORDEAUX HOUSE
The most unconventional of the three, made from oddly shaped building blocks and materials. Things like winched concrete windows and large open areas are cool- it leaves a lot of space for furnature or great reflective surfaces. Will probably use this one, but we'll see how things go.
BARCELONA PAVILLION
To me this looks like a Roman bath in the 20/21st century- large open spaces, marble and straight edges.
If I chose this, it'd have a huge amount of dirt collection on certain walls and corners, the floor will be cracked and flora will be sprouting through, and most of the structure will still be standing.
RUDIN HOUSE
Cool little house. I had an idea for a house kind of like this, a while ago, though they went with the traditional style of housing. Pretty standard Sims2 housing. It is interesting how the front door is through stairs.
In regards to its shape; I think it's making a statement, rather than being an excellent piece of architecture.