Monday, 5 August 2013

Week 01 - Yeah, u mad

CryEngine Blog

The text that you're reading now, is unimportant.
The upcoming text, however, is not.

Customising the Editor:

1- Hovering over editor buttons should display what they do, as well as the hotkey.
ie- hovering over the select tool will display a note saying "Select only (Q)"

2- The tickboxes in the properties panel (Right hand side) should only display the word true.
It's very confusing when you see the word false and an open box- to me that says that it is true (or not false)

3- When changing values in the properties panel, you should be able to click and drag up or down, wherever you want, to change the value. Clicking on the tiny up and down arrows is difficult, you have to be very precise.

4- Modify terrain needs brush shapes, like square.
It would also be helpful to have a height limiter in the settings, so that you don't create enormous spikes.

5- It would be nice to have a tickbox for entities or objects to react to environmental factors, such as gravity. This might be because I haven't found it yet, but it would be good to control what is static, and what's dynamic.

Moving around:

1- You can use the standard gaming WSAD (or arrow keys) controls for Forward/Backward L/R movement + right click for rotating the viewport. 

2- You can click "Goto position" and enter coordinates.

3- Shift double click will take you to the X and Y coordinates of your click. Z value will not change.

4- You can also right click on the word "Perspective" on the top left of the viewpanel to look at different types of views. Map is cool.

User Interface Panels - Overview.

1- CTRL + G - takes you into game mode. Great feature- huge likes.

2- CTRL + Z and CTRL + SHIFT + Z - Undo and redo

3- Z - Takes you to current selection. Handy for visually locating objects.

4- M - Opens the Material Editor

5- CTRL + T - This opens a list of all the objects in the scene, making finding objects easy.

Lecture:

The lecture was fine. It was a basic overview of what we needed to do, and informed me that UNSW has some new VR tech for use and experimentation. I would like to try this technology inside CryEngine and also add some of my own ideas to the project if possible.


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